Google Stadia is Google’s streaming game service, and as expected, playing games as massive as Red Dead Redemption 2 or Assassin’s Creed Odyssey, for example, requires downloading and uploading a considerable amount of data. So much so that playing through Stadia consumes at least 100 MB per minute.
It has been verified in VentureBeat, who have performed game tests to determine how much data consumes (or rather, devours) Stadia when playing a game. Google, in the past, mentioned that playing with 4K resolution can absorb up to 20 GB of data per hour, and according to these tests, that data is correct. However, playing with FullHD resolution (1080p) can also consume a lush amount of data.
For example, when playing Red Dead Redemption 2 for just 13 minutes, with a resolution at 1080p and 60 fps, he used a total of 1.55 GB, which translates into about 119 MB per minute and approximately 7.14 GB per hour. In other words, if you want to play in Stadia through your smartphone, it is not recommended that you use your mobile operator data plan.
If we take into account that an open-world game like the excellent Red Dead Redemption 2 or Assassin’s Creed Odyssey can take more than 50 hours to complete (not counting their countless side missions), that translates into about 350 GB of data. In the case of games that are always releasing content, such as Destiny 2 (also available on Stadia) or competitive games like Mortal Kombat 11, they can be many more GB.
Of course, the amount of data that Stadia consumes while the user is playing will depend on the resolution in which he plays, which is automatically configured depending on the internet connection available. According to Google, this varies between 4 GB and 20 GB per hour, and the company promises that anyone can play with a resolution of at least 720p as long as it has a connection of at least 10 Mbps, although, in the tests of one of our partners, Stadia turned out to be a little more demanding.